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Old Jul 20, 2007, 11:59 PM // 23:59   #21
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Thank you gaile This gives me something to do over the weekend when I won't have time to play. The skills names are fantastic, can't wait to read through them all.
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Old Jul 21, 2007, 12:07 AM // 00:07   #22
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Oh man, those ranger skills are so awesome... I really regret having a warrior as my main character instead of a ranger.

Rapid Fire = WOW
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Old Jul 21, 2007, 12:08 AM // 00:08   #23
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Signet of Recall - Am I missing something, or is this a self-sabotaging skill?

Last edited by Kook~NBK~; Jul 21, 2007 at 12:13 AM // 00:13..
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Old Jul 21, 2007, 12:08 AM // 00:08   #24
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Disarm - If this attack hits an attacking foe, that foe is interrupted and all of that foe's attack Skills are disabled for 1...4...5 seconds.

Is that an elite?..
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Old Jul 21, 2007, 12:18 AM // 00:18   #25
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http://wiki.guildwars.com/wiki/Calculated_Risk
Why does this look like a worser version of blurred vision?
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Old Jul 21, 2007, 12:23 AM // 00:23   #26
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Feral Aggression
Skill. For 5...29...35 seconds, your pet attacks 33% faster and deals 5...17...20 additional damage.

My R/P packhunter build just go so much better . . .
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Old Jul 21, 2007, 12:23 AM // 00:23   #27
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These are all Gaile Varified anything in () is my notes

Gaile has just said those skills are a ver 1.0
(So it's likely the good ones will be nerfed between 24th and 31st)

Support is banning around 300 bots a day (see they do care)

Pre-release will hit the online store

(lol i'm a reporter )
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Old Jul 21, 2007, 12:42 AM // 00:42   #28
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Rapid Fire.

I wouldn't be surprised to see an influx of A/R packing that.

Atrophy makes me scared.

Agony is nice.

A lot of these are interesting, a lot of them will get nerfed quite quickly.

Last edited by Xiooua; Jul 21, 2007 at 12:46 AM // 00:46..
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Old Jul 21, 2007, 12:44 AM // 00:44   #29
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Wow I like a lot of these new skills. Sadly though I see some of these getting nerfed to hell and back. I guess we will see. I'm hoping the nerfs won't be to damaging.
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Old Jul 21, 2007, 12:46 AM // 00:46   #30
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cracked armor now make sins even squishier and wars are added to that list, and it has no affect on casters since they already have AR of 60 and cracked armor wont lower it more than that.

but im loving some of the mo and nec skills, even more saccing with Masochism
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Old Jul 21, 2007, 12:50 AM // 00:50   #31
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Quote:
Originally Posted by Xiooua
Rapid Fire.

I wouldn't be surprised to see an influx of A/R packing that.

Atrophy makes me scared.

Agony is nice.

A lot of these are interesting, a lot of them will get nerfed quite quickly.
Check out Way of the Warrior. That, plus the bonus from Critical Strikes itself, the mastery of the weapon (let's say Marksmanship for now) and Critical Eye could get you an almost 75% crit rate. Combine with Critical Agility and Barrage and stir.
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Old Jul 21, 2007, 12:54 AM // 00:54   #32
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Nothing too exciting for Necromancers .Atrophy is good for shock value in PvP, not much more.)Masochism is somewhat interesting; it makes BiP 8 million times easier (as if it weren't easy enough) and it helps solve the MM energy problem. Hexer's Vigor...uh...what? The worst skill is Foul Feast, which Blood of the Aggressor spits on.

However, some of the skills are way overpowered. (no skills are Elite, so it'll be interesting) All the Warrior skills seem to require Balanced Stance or Steady Stance and Monk Hex removal is ridiculous.

The one that'll definately be nerfed is Anthem of Disruption. Whoo...
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Old Jul 21, 2007, 12:59 AM // 00:59   #33
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Quote:
Originally Posted by AlienFromBeyond
Imagine using it with Divine Boon. Over 100 heal from Divine Favor/Boon, and you can use some fun Smiting skills with it.
Yes I can see that now. I don't get to smite that often so it wasnt something that would pop high on my list.

Quote:
Originally Posted by Series
What the hell are you talking about? That's not my logic at all. There is a 100% chance that you party members are ABLE to die, there is not a significant chance that your enemies will have shouts and chants equipped.

Venture into an area and learn? That sounds tough to do in PvP. Oh, you were talking about PvE? Isn't that why they made a bunch of PvE only skills? Besides, why learn from previous ventures when certain strategies clear everything with no problem.

I guess you thought Vocal Minority was a very useful skill as well, seeing how it is essentially the same purpose...
And there is a 100% chance you can use that skill if you take it where there are enemies with shouts and chants. Oh wait, you think everything has to be for PvP and I guess no one there ever uses shouts or chants plus that PvE'ers should only use the PvE only skills. Riiight. Why change skill bars? Because some of us enjoy trying different things and seeing if we can find even more efficient builds for different areas. Novel idea.

Go compare those two skills. One stops, the other does damage when it occurs. Yep preventing an action and dealing damage are the same purpose...
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Old Jul 21, 2007, 01:00 AM // 01:00   #34
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I just love the Vampiric assult ty A-net this is going into my skillbar
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Old Jul 21, 2007, 01:06 AM // 01:06   #35
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Quote:
Originally Posted by Zinger314
All the Warrior skills seem to require Balanced Stance or Steady Stance and Monk Hex removal is ridiculous.
lol have u seen this 2 combining skill yet Grapple, I Meant to Do That!, lol i was like wow, who is the person design these 2 skills.
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Old Jul 21, 2007, 01:12 AM // 01:12   #36
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Vocal minority is quite useful and often seen in degenerate metagames like say Hero's Ascent. One skill slot is worth winning faster against common gimmick builds. So the shout hate has a chance.

If there was a skill "if target player is casting a binding ritual, they die" it would be widely used in HA as well.
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Old Jul 21, 2007, 01:12 AM // 01:12   #37
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Quote:
Originally Posted by -Loki-
Read carefully. Savage Shot gets the bonus damage for hitting a spell, disrupting shot gets it for hitting a skill.
I knew there was something I missed, thanks, I am now enjoying that skill a lot . Makes life fun, a good interupt to add to my bar for sure .

Only Volley sounds ok to me. It might be workable. Might be nice to have Punishing Shot instead of Barrage. Time will tell. Can't wait to try it out though!
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Old Jul 21, 2007, 01:13 AM // 01:13   #38
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http://wiki.guildwars.com/wiki/Power_Lock

Finally, Mesmers have somthing equivalent to Dshot.
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Old Jul 21, 2007, 01:13 AM // 01:13   #39
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Ok, I just reviewed all skills, here my opinions/questions:

1. This 4 skills look awesome! just wow!
- Atrophy
- Sum of All Fears
- Earthen Shackles
- Energy Blast

2. This 2 skills has no sense in some way:
- Purifying Veil (in Smiting Prayers, why?)
- Weapon of Aggression (... you attack 25% faster?, in Channeling, why?)

3. Question about Cranked Armor: You CAN'T crank the armor of a caster (60 armor) player? You CAN'T crank the armor of a low level (less than 60 armor) monster?

Last edited by NeHoMaR; Jul 21, 2007 at 01:16 AM // 01:16..
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Old Jul 21, 2007, 01:14 AM // 01:14   #40
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Quote:
Originally Posted by Siva arwen
lol have u seen this 2 combining skill yet Grapple, I Meant to Do That!, lol i was like wow, who is the person design these 2 skills.
Combine with Steady Stance, Desperation Blow, Drunken blow...and...*cough*
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